32 Games in 72 Hours
This audiobook is narrated by an AI Voice. Build 32 Real Video Games This Weekend - Zero Coding Experience Required What if you could create everything from Pac-Man to a 3D flight simulator in just 72 hours, without writing a single line of code? This comprehensive guide proves you can, using nothing but plain English and Claude AI as your development partner. Transform from Player to Creator in One Weekend Inside this hands-on curriculum, you'll build 32 complete, playable games spanning every major genre. Start with simple logic games like Number Guessing and Wordle clones, progress through animated Canvas classics like Snake and Breakout, master sprite-based arcade games, and culminate with advanced projects including roguelike dungeon crawlers, card battle systems, and real-time multiplayer experiences. What Makes This Different: Unlike traditional programming books focused on syntax and theory, this book delivers immediate results. You'll have your first playable game running in under an hour. By weekend's end, you'll possess a portfolio of 32 completed games and the skills to build anything you can imagine. Your Complete Game Development Toolkit: • Master Claude AI prompting for game development • Learn professional workflows using VS Code, GitHub, and Phaser.js • Discover free assets from Kenney, OpenGameArt, and AI art generators • Build with HTML5 Canvas, JavaScript frameworks, and Three.js for 3D • Publish to itch.io, GitHub Pages, and Vercel with monetization strategies Perfect For: - Aspiring indie game developers and creative entrepreneurs - Parents and teachers seeking engaging STEM coding projects - Designers and writers wanting to prototype interactive experiences - Anyone who has played games and wondered, "How do they make these?"
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Autore:
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Durata in (hh:mm:ss):07:50:38
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Anno edizione:2026
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