Chiudi

Aggiungi l'articolo in

Chiudi
Aggiunto

L’articolo è stato aggiunto alla lista dei desideri

Chiudi

Crea nuova lista

Img Top pdp EN book
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing - Malcolm McCullough - cover
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing - Malcolm McCullough - cover
Dati e Statistiche
Fuori di libri Post sulla Community Fuori di libri
Wishlist Salvato in 1 lista dei desideri
Attualmente non disponibile
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
10,23 €
10,23 €
Ora non disp.
Chiudi
Altri venditori
Prezzo e spese di spedizione
ibs
10,23 €
disponibile in 7 settimane Non disponibile
Info
Nuovo
Altri venditori
Prezzo e spese di spedizione
ibs
10,23 €
disponibile in 7 settimane Non disponibile
Info
Nuovo
Altri venditori
Prezzo e spese di spedizione
Chiudi

Tutti i formati ed edizioni

Chiudi
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing - Malcolm McCullough - cover
Chiudi
Chiudi

Promo attive (0)

Descrizione


A theory of place for interaction design. Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode. Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions-many of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technologies," discusses hardware, software, and applications, including embedded technology ("bashing the desktop"), and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a cultural-not only technological-challenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation.
Leggi di più Leggi di meno

Dettagli

The MIT Press
2004
Hardback
290 p.
Testo in English
229 x 216 mm
567 gr.
9780262134354
Chiudi
Aggiunto

L'articolo è stato aggiunto al carrello

Cerca Cerca
Cerca
Chiudi

Aggiungi l'articolo in

Chiudi
Aggiunto

L’articolo è stato aggiunto alla lista dei desideri

Chiudi

Crea nuova lista

Chiudi

Inserisci la tua mail

Chiudi

Chiudi

Siamo spiacenti si è verificato un errore imprevisto, la preghiamo di riprovare.

Chiudi

Verrai avvisato via email sulle novità di Nome Autore