Gamifying Learning - Experiences for Students: A Resource Tool For Teachers
Gamifying Learning - Experiences for Students: A Resource Tool For Teachers
Dati e Statistiche
Salvato in 0 liste dei desideri
Gamifying Learning - Experiences for Students: A Resource Tool For Teachers
Scaricabile subito
5,49 €
5,49 €
Scaricabile subito

Descrizione


Gamifying Learning Experiences for Students is a book written for all school teachers in India, as they are the foundation of our nation's education system and at the heart of the learning process. In line with the NEP (2020), as teachers navigate their evolving role in a student-centered classroom, we aim to equip them with a vital teaching tool: interactive group games that can be used effectively in every classroom in India. This book is a resource manual for school teachers of children aged 6-16 years. It offers a handy tool to teach, revise subjects, and enhance the social, emotional, and cognitive development of children. School teachers will find games outlined for various developmental needs of the child, including games to channel the child's energy, challenge them cognitively, aid in revising subjects, and enhance their soft skills. The book presents games in a reader-friendly way, clearly formatted for any teacher to use. The games are outlined step-by-step, with a detailed understanding of why and how they are to be played. The targeted debriefs after each game, detailing several reflective questions for teachers to discuss with their students further aid the learning process. Teachers can also use these games to enable students to learn and fine-tune their logical thinking, reasoning, and problem-solving skills, as well as their socialization, communication, leadership, and teamwork skills. Additionally, these games help students develop their emotional quotient, as the world of work today requires both a high IQ and EQ. Some of the traditional Indian games described in this book may already be known to teachers and students. However, we have provided variations and adaptations that can be easily used by subject and class teachers for teaching or revising topics, and for developing critical thinking, social, and emotional learning in students. Being traditional games, readers will understand them well, yet the adaptations suggested for the educational setting serve a different purpose.

Dettagli

Tutti i dispositivi (eccetto Kindle) Scopri di più
Reflowable
9789362639233

Compatibilità

Formato:

Gli eBook venduti da Feltrinelli.it sono in formato ePub e possono essere protetti da Adobe DRM. In caso di download di un file protetto da DRM si otterrà un file in formato .acs, (Adobe Content Server Message), che dovrà essere aperto tramite Adobe Digital Editions e autorizzato tramite un account Adobe, prima di poter essere letto su pc o trasferito su dispositivi compatibili.

Compatibilità:

Gli eBook venduti da Feltrinelli.it possono essere letti utilizzando uno qualsiasi dei seguenti dispositivi: PC, eReader, Smartphone, Tablet o con una app Kobo iOS o Android.

Cloud:

Gli eBook venduti da Feltrinelli.it sono sincronizzati automaticamente su tutti i client di lettura Kobo successivamente all’acquisto. Grazie al Cloud Kobo i progressi di lettura, le note, le evidenziazioni vengono salvati e sincronizzati automaticamente su tutti i dispositivi e le APP di lettura Kobo utilizzati per la lettura.

Clicca qui per sapere come scaricare gli ebook utilizzando un pc con sistema operativo Windows