Unreal Engine 5 Performance Optimization Cookbook: Over 60 proven recipes for rendering, AI, memory, and game performance in UE5 - Hrishikesh Andurlekar - cover
Unreal Engine 5 Performance Optimization Cookbook: Over 60 proven recipes for rendering, AI, memory, and game performance in UE5 - Hrishikesh Andurlekar - cover
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Unreal Engine 5 Performance Optimization Cookbook: Over 60 proven recipes for rendering, AI, memory, and game performance in UE5
Disponibilità in 3 settimane
41,79 €
41,79 €
Disponibilità in 3 settimane

Descrizione


Master performance optimization in Unreal Engine 5 with over 60 expert recipes covering profiling, rendering, memory, and platform-specific tuning used by professional game studios Free with your book: DRM-free PDF version + access to Packt's next-gen Reader* Key Features Identify and eliminate CPU/GPU bottlenecks using UE5 profiling tools and CI automation Tune Nanite, Lumen, and Virtual Shadow Maps for stable framerates without sacrificing quality Scale gameplay, AI, physics, and streaming to hit performance targets on every target platform Book DescriptionUnreal Engine 5 is one of the most powerful real-time engines available, built around systems like Nanite, Lumen, Virtual Shadow Maps, Niagara, and World Partition. These technologies make cinematic-quality real-time visuals possible, but they also introduce new layers of complexity that can make performance unpredictable. Many developers know how to build content but lack a structured approach to diagnosing and fixing performance issues. This cookbook bridges that gap. The Unreal Engine 5 Performance Optimization Cookbook is packed with over 60 focused recipes, each built around real production scenarios that UE5 developers encounter. From diagnosing a stubborn frame drop to tuning a large open world for console, every recipe delivers clear steps, expected outcomes, and the reasoning behind each decision. Written by a Gold Unreal Authorized Trainer with over 24 years of industry experience, this book brings studio-level optimization thinking within reach of every developer. By the end of this book, you will be able to systematically profile, diagnose, and fix performance problems across every major UE5 subsystem, and build the workflows to keep your projects running smoothly from first prototype to final release. *Email sign-up and proof of purchase requiredWhat you will learn Master frame-time budgeting and CPU/GPU bottleneck analysis Profile real performance data using Unreal Insights and GPU Visualizer Tune Nanite, Lumen, and VSMs for stable, high-fidelity framerates Refactor Blueprint logic and convert hotspots to efficient C++ Optimize AI, physics, animation, and Niagara for CPU efficiency Eliminate memory hitches with streaming and async loading strategies Hit performance targets on consoles, PC, VR, and mobile Automate regression tracking and studio-wide performance workflows Who this book is forThis book is for experienced Unreal Engine 5 developers who want to improve game performance systematically. Solo developers, programmers, and technical designers responsible for optimization will benefit. If you can build gameplay systems but struggle to identify what is slowing your project down, this book gives you a practical workflow. Readers should be comfortable with the UE5 editor, Blueprints or C++, and basic rendering concepts such as materials, lighting, and post-processing. No advanced graphics programming or engine source modification is required.

Dettagli

Testo in English
235 x 191 mm
9781806102815
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