Power Play
'Essential reading for anyone trying to understand where the next influence operation is being built' ELIOT HIGGINS, founder of Bellingcat 'Revelatory . . . will fundamentally change how you understand modern power' KELLY CLANCY, author of Playing with Reality __________________________________ In Power Play**, leading game industry expert George E. Osborn reveals how video games - the world's largest entertainment medium - are being used by autocrats, populists and violent extremists to influence the real world around us.** Video games are the world's largest entertainment medium. They are played by billions of people of all ages every year, generating hundreds of billions of dollars in revenue. But they are more than an entertainment product. They connect people across the globe, creating digital third places where people talk, share ideas and build identities, fostering diverse communities capable of dominating the digital discourse now shaping our reality. While democracies continue to underestimate the potential for influence in this space, others have seized the opportunity to control, co-opt or collaborate with video game communities to wield the power of these vast information ecosystems. Saudi Arabia is spending tens of billions of dollars acquiring video games businesses to wash its reputation. Russia has funded video game development to help spread disinformation about the war in Ukraine. Steve Bannon utilised tactics deployed by online video game communities to propel Donald Trump into the White House, and Charlie Kirk's alleged assassin even carved video game references into his bullets. Supported by the insights of politicians, academics and industry experts, Power Play is the vital guide for understanding this new political frontier, highlighting what democracies must do to protect and harness the immense power of play before the essential battle for digital influence is lost for good.
-
Autore:
-
Durata in (hh:mm:ss):12:30:16
-
Anno edizione:2026
-
Editore:
Formato:
Gli Audiolibri venduti dal nostro sito sono in formato MP3 e protetti da un DRM proprietario Kobo.
Compatibilità:
Gli Audiolibri venduti dal nostro sito possono essere ascoltati sul tuo smartphone o tablet tramite la APP gratuita Kobo Books scaricabile da iOS o Android. Gli Audiolibri non possono essere scaricati in locale o trasferiti su un client di ascolto diverso da quello fornito tramite Kobo. Non è possibile ascoltare gli audiolibri con la Kobo APP Desktop. Puoi ascoltare gli Audiolibri tramite determinati eReader Kobo, utilizzando cuffie o casse con Bluetooth. Visita la pagina degli eReader per avere maggiori dettagli.
Cloud:
Gli Audiolibri venduti singolarmente dal nostro sito sono immediatamente sincronizzati sul tuo account personale in automatico. Successivamente all'acquisto, sono subito disponibili all'ascolto tramite i client di lettura Kobo compatibili.
Clicca qui servissero ulteriori informazioni